Skip to main content

Super Mario World - Part 3

After finishing the Chocolate Island and unearthing the path to Bowser, our hero ventures into the Valley of Bower to finish the journey to save Princess Peach. We also conclude this part with a quick stop in the Star World.

Next time we will finish the Special World and enter Bower's castle.

Edit: This post was super frustrating because I lost all of my footage the first time I went through this due to the stream unexpectedly dropping frames. I had to quickly rerecord each of the levels I cleared and it seemed like I did better the second time I played.

Notable Levels include

Valley Ghost House - This has the hardest secret level to get to. You've got to Lead a coin snake and hit a P switch so that you can climb up and duck thorough a one block opening .

Valley Fortress - I would call this the hardest Fortress with the amount of instant kill spike poles

Valley of Bowser 4 - Secret requires Yoshi to get the key

Star World 2 - Only level to get a Blue Yoshi (not counting Yoshi wings in specific levels)

Review




Levels in this part includes:

Valley of Bowser:
  • Valley of Bowser 1
  • Valley of Bowser 2
  • Valley Ghost House
  • Valley of Bowser 3
  • Valley of Bowser 4
  • Valley Fortress
  • Larry's Castle
Star World:
  • Star World 1
  • Star World 2
  • Star World 3
  • Star World 4
  • Star World 5



Comments

  1. 1xbet - Best Bet in 1xBet - Download or Install for Android
    1xbet is the best betting app in the world 토토 사이트 도메인 created for esports. It is 출장샵 a one of the safest and novcasino most https://tricktactoe.com/ trusted names among players. It offers a user 1xbet korean friendly interface

    ReplyDelete

Post a Comment

Popular posts from this blog

Kirby's Dream Land Review

Kirby's Dream Land is a Nintendo Game Boy action-platformer developed by HAL Laboratories and published by Nintendo. Masahiro Sakurai designed this game to be an introduction to the genre that allows beginning players to ease into learning the basic mechanics while not stressing out over staying alive. In this game, the self proclaimed King Dedede has gone out and stole all of the foot in Dream Land. Kirby has to travel through four levels to get to King Dedede's palace and defeat him to return the food to the good citizens of Dream Land. In each level, the player must travel through several different scenes to reach an end boss that they must defeat before moving on to the next level. To combat the enemies that try to impede Kirby, Kirby can inhale and draw the enemy or other obstacle into his mouth. Then the player can decide to either swallow it or spit it out to damage other enemies or destroy blocks in the way. To help the player jump up to high platforms or recover...

Trine Review

Trine is a action-platforming game, developed by Frozenbyte Inc. and published by Nobilis Group, originally released on July 3, 2009 for the PC. A multi-platform re-release, called Trine: Enchanted Edition , was released in 2014 which is the version played for this review. Frozenbyte has released sequels in 2011, Trine 2 , and 2015, Trine 3: The Artifacts of Power and are currently working on a fourth game, Trine 4: The Nightmare Prince. Trine: Enchanted Edition  follows three characters a thief, a knight, and a wizard who are soul joined by an artifact called the Trine. As the characters try to undo the joining, they learn that the Trine is only one of three artifacts that maintain the balance and peace in the land. An old king had stolen two of the artifacts and, while trying to use the artifacts power, destroys the balance and corrupts himself and the land. The old king then raises an undead army to search for the Trine so he can complete the collection and gain ulti...

Trine: Enchanted Edition - Part 2

Continuing Trine, our heroes travel from the Astral Academy and through the underground to the Throne of the Lost King. After learning about three different artifacts, one of which is the Trine, the artifact of the soul, the heroes travel through the Dragon Graveyard. In this level, the platforming starts to ramp up in that multiple levels of platforms need to be negotiated to proceeded along with more skeleton snipers waiting to pick you off if you cross their path. More of the pits have spikes which forces the heroes to maintain their height above ground so that they don't get impaled. The Wizard also gains a new ability to conjure planks that can be used by the heroes to cross simple gaps between platforms or ramps up to secrets. The next level, the Crystal Caverns uses falling rocks and broken bridges to knock the heroes down a bottomless pit to their doom. As the name implies, the Crystal Caverns are covered with sharp crystals that damage the player if they were to...