Skip to main content

Super Mario World Review

Super Mario World, released for the SNES in 1990 as a launch title and developed by Nintendo, is my second favorite game of all time. A follow up to the last main line Mario game Super Mario Bros. 3., Super Mario World (SMW) builds upon the game play of the previous titles by using familiar gimmicks such splitting the levels into separate worlds in which the player can choose which levels they play in which order, using many familiar power ups in the Mushroom and Fire Flower, and ending each world with a fight with one of Bowser's children.

However, new additions allow the game provide a fresh experience for players of the previous games in the series. The biggest addition is the Mario game debut of Mario's dinosaur companion, Yoshi. Hatching a Yoshi egg allows Mario to ride the dinosaur and command Yoshi to eat enemies, fruit and gain new abilities when they eat the shells of the Koopa Troopas. The shells correspond to the powers of the colored Yoshi's: blue grows wings and allows for flight, red spits three fireballs, and yellow creates stops that takes out areas around the player.

The main new power up, an upgrade to the Super Leaf, the Cape Feather allows Mario to fly over stages and frees Mario to take new heights. This new ability allows the game to experiment with new secret exits that provide alternate paths through the level to promote re-playability. These alternate paths allow for more difficult levels to be gated behind the player proving their skill in finding the secret exits and challenges them to new Fortresses and a Special World that has the hardest challenges in the game (Special consideration to the Speical World level Tubular as being particularly difficult).

Compared to the other games, SMW is overall a simpler and shorter game. SMW has only 72 levels compared to the 90 of Super Mario Bros. 3 and the 120 stars in Super Mario 64 and Super Mario Galaxy, notwithstanding the open world Super Mario Odyssey. It also has less overall mechanics in that it doesn't have the 3d aspect of the next game and loses some of the unique power ups from Super Mario Bros. 3 (Frog Suit, Tanooki Suit, the Hammer Bros. Suit, Magic Flute, etc). While this doesn't diminish the overall fun, it does indicate that the 16 bit entry played it safe as an introduction to the new at the time system.

In conclusion, Super Mario World is a great game that is a staple for the Super Nintendo. The game introduces new mechanics and characters that allow the player to fully exercise their platforming muscles while never being too difficult to finish. While never reaching the highs of other entries of the Mario series (i.e. Super Mario Bros. 3, Galaxy and Odyssey), it still provides a satisfactory experience in which all ages will be able to fully grasp.

Playthrough Playlist:




Popular posts from this blog

Welcome to Every Game Played Blog

Hello and welcome to Every Game Played Blog. This blog will be your portal into my journey into gaming.

From Magic: The Gathering to Street Fighter, Final Fantasy to Call of Duty, I will strive to give you my perspective on each of the games I play and help us discover the wide wonderful world of our shared hobby.

I want to experience a variety of different types of games, from Platformers to Role-Playing Games, First Person Shooters to Puzzle games. I want to clear my backlog of all the games I own and bring my thoughts to you so that you can take what you see and decide whether to play the games yourself.

I intend to do a combination of streaming on my YouTube channel ( and uploading videos of my playthroughs so that streaming videos you can see my thoughts as they occur and the uploaded videos can be edited to maximize your enjoyment.

After each game I play, I intend to write a review for you that tells you my feelings around the game and gi…

Donkey Kong Country 2: Diddy's Kong Quest - Part 1

Hello Everyone!

I'm starting my second playthrough with another one of my favorites, Donkey Kong Country 2: Diddy's Kong Quest. When I was a kid, we had a Super Nintendo and would borrow games from our neighbors and this was a favorite of both my sister and myself.

We are aiming to get all 75 Kremcoins and 40 DK coins in this run giving us a 102% completion percentage.

Each level will have all Bonus Areas completed and DK Coins collected before moving to the next level. This will ensure that we get all collectibles and enter the Lost World in one go.

I hope you enjoy the playthrough and please let me know in the comments either here or on YouTube.

Part 2

Gangplank Galleon is a great introduction that uses the full pirate ship theme in each of the levels. Using the ship's deck, the ship's sails and masts and the ship's bowels in each of the different levels really give a great variety and thematically gives each level type a unique identity. For Example, the ship'…