Skip to main content

Kirby's Dream Land Review

Kirby's Dream Land is a Nintendo Game Boy action-platformer developed by HAL Laboratories and published by Nintendo. Masahiro Sakurai designed this game to be an introduction to the genre that allows beginning players to ease into learning the basic mechanics while not stressing out over staying alive.

In this game, the self proclaimed King Dedede has gone out and stole all of the foot in Dream Land. Kirby has to travel through four levels to get to King Dedede's palace and defeat him to return the food to the good citizens of Dream Land.

In each level, the player must travel through several different scenes to reach an end boss that they must defeat before moving on to the next level. To combat the enemies that try to impede Kirby, Kirby can inhale and draw the enemy or other obstacle into his mouth. Then the player can decide to either swallow it or spit it out to damage other enemies or destroy blocks in the way.

To help the player jump up to high platforms or recover from falling into pits, Kirby can inhale air and fly. This provides the game with a good safety feature that allows inexperienced players to be able to prevents Kirby from dying as much as possible and lets the player have more control especially after being damaged by an enemy.

Each level is themed differently and while the enemies are often the same in each level (a shortcoming in that there are not a lot of enemy types that the game provides) the setting does immerse the player into the level. Each level starts with a cute intro skit that humorously introduces the theme by showing Kirby interact with parts of the scenery. The levels have appropriate backgrounds that tie into the level and the music, while simple, does lend itself to setting the appropriate mood that the player should feel in the level.

Kirby starts in the level Green Greens, a nature based level that is set in a forest. This level introduces Kirby to the different types of platforming. The first type is horizontal platforming. In this type of platforming, the player is required to negotiate up and down hills and across bottomless pits along with avoiding enemies that block their progress.

The second type of platforming is vertical platforming. In this type of platforming, the player has to travel up a vertical corridor, generally narrow and usually over a bottomless pit. The platforms, in this type of platforming, are often small and have enemies that make jumping to the next platform difficult.

At the end of Green Greens, we meet the first boss, Whispy Woods. The large tree blocks your way and drops its apples that you inhale and throw at the boss's face. The next three levels play out similarly with each boss guarding the exit of the level: Castle Lololo is commanded by the pair Lololo & Lalala (as seen from the game Adventures of Lololo), Float Island's skies are guarded by the menacing blimp Kaboola, and the Bubbly Clouds are guarded by the crackling Kracko.



Finally, Kirby and the player reaches King Dedede and his castle for the final showdown. However, before Kirby can fight Dedede he must travel through abbreviated versions of each level before re-fighting the boss for that level. After all for bosses are defeated again, Kirby then challenges Dedede where he must avoid being jumped on, hammered into the ground or inhaled. After certain attacks, a star will appear next to Dedede and Kirby must inhale and spit that star out at Dedede to damage him. After Dedede's life bar is depleated he is expelled from the castle and Kirby turns into a hot air balloon to return the food to the residence of Dream Land.

Overall, this game is a good introduction to the action platforming genre. If you're inexperienced in this type of game then it will give you a gentle introduction that allows you easy wins to keep you moving forward. However, anyone that has played any other game in this genre will find this game to be very easy and short. Kirby has a limited move set that, while later games build up more movies, unfortunately make the game too simple for any kind of experienced gamer to enjoy picking up unless they were looking for a nostalgia playthrough or wanted to play each Kirby game.

Rating: 3 / 5

Comments

Popular posts from this blog

Welcome to Every Game Played Blog

Hello and welcome to Every Game Played Blog. This blog will be your portal into my journey into gaming.

From Magic: The Gathering to Street Fighter, Final Fantasy to Call of Duty, I will strive to give you my perspective on each of the games I play and help us discover the wide wonderful world of our shared hobby.

I want to experience a variety of different types of games, from Platformers to Role-Playing Games, First Person Shooters to Puzzle games. I want to clear my backlog of all the games I own and bring my thoughts to you so that you can take what you see and decide whether to play the games yourself.

I intend to do a combination of streaming on my YouTube channel (https://www.youtube.com/user/UnfortunateWill) and uploading videos of my playthroughs so that streaming videos you can see my thoughts as they occur and the uploaded videos can be edited to maximize your enjoyment.

After each game I play, I intend to write a review for you that tells you my feelings around the game and gi…

Super Mario World Review

Super Mario World, released for the SNES in 1990 as a launch title and developed by Nintendo, is my second favorite game of all time. A follow up to the last main line Mario game Super Mario Bros. 3., Super Mario World (SMW) builds upon the game play of the previous titles by using familiar gimmicks such splitting the levels into separate worlds in which the player can choose which levels they play in which order, using many familiar power ups in the Mushroom and Fire Flower, and ending each world with a fight with one of Bowser's children.


However, new additions allow the game provide a fresh experience for players of the previous games in the series. The biggest addition is the Mario game debut of Mario's dinosaur companion, Yoshi. Hatching a Yoshi egg allows Mario to ride the dinosaur and command Yoshi to eat enemies, fruit and gain new abilities when they eat the shells of the Koopa Troopas. The shells correspond to the powers of the colored Yoshi's: blue grows wings …

Donkey Kong Country 2: Diddy's Kong Quest - Part 1

Hello Everyone!

I'm starting my second playthrough with another one of my favorites, Donkey Kong Country 2: Diddy's Kong Quest. When I was a kid, we had a Super Nintendo and would borrow games from our neighbors and this was a favorite of both my sister and myself.

We are aiming to get all 75 Kremcoins and 40 DK coins in this run giving us a 102% completion percentage.

Each level will have all Bonus Areas completed and DK Coins collected before moving to the next level. This will ensure that we get all collectibles and enter the Lost World in one go.

I hope you enjoy the playthrough and please let me know in the comments either here or on YouTube.

Part 2

Gangplank Galleon is a great introduction that uses the full pirate ship theme in each of the levels. Using the ship's deck, the ship's sails and masts and the ship's bowels in each of the different levels really give a great variety and thematically gives each level type a unique identity. For Example, the ship'…