We finish Donkey Kong Country 2 with the secret area, Lost World. This world contains the hardest levels in the game where each introduces new mechanics that are only found in that single stage.
The initial level, Jungle Jinx, introduces large tires that the Kongs to bounce off to avoid landing upon spikes that litter the ground. One tough section in the level involves two barrels rotating 180 degrees quickly and getting the right timing to cross the gap can be difficulty.
The obligatory ice level is Black Ice Battle. In this level, you must navigate down a slippery vertical shaft while avoiding Zingers, Klampons and Spinies.
The next level, Klobber Karnage has, as it's name suggests, uses many Klobbers to block the way to the end. The most interesting parts of this level are two rotating barrel rides in which you must fire to other stationary barrels to dodge Zingers.
Fiery Furnace, the fourth level, adds in movable blast barrels that you must maneuver over lava and between Zingers. Between the barrel sections, short land based sections are filled with tough enemies such as Kutlasses and Cat O' 9 Tails.
The final platforming level, Animal Antics, truly deserves to be the last level. In this stage, you play as each of the animal buddies, Rambi, Enguarde, Squitter, Squawks, and Rattly in short challenging mini-sections that emphasis their strengths. Rambi's section is the most straight-forward in that the section is mostly flat with little vertical movement so that Rambi can run quickly. Enguarde is a swimming section that has many enemies to dodge. Squitter makes use of both the attacking and platforming webs by defeating many Kaboings and Zingers as well as crossing a large pit filled with spikes. Squawks is the most difficult section of the level because you must navigate through a bramble maze filled with Zingers while contending with changing wind that makes it hard to control. Finally, Rattly must use his jumps to cross many spikes to reach the end target.
The final level of the game Krocodile Kore is a rematch with Captain K. Rool after he recovers from beating he took from the Kongs at the top of Crocodile Isle. In this fight, K. Rool sends out a complicated set of spiked cannon balls that you must dodge until he shoots a single barrel. In that barrel is a cannon ball you must throw into his blunderbuss to beat him and get the last DK Coin. If you take too much time to throw it in, you start the pattern over again before he shoots another barrel.
Once you defeat him, you set off a chain reaction that destroys Crocodile Isle, you're crowned the best hero by Cranky Kong and you watch the Island sink from a cliff top across the ocean.
Part 1
Please enjoy and let me know what you think:
The initial level, Jungle Jinx, introduces large tires that the Kongs to bounce off to avoid landing upon spikes that litter the ground. One tough section in the level involves two barrels rotating 180 degrees quickly and getting the right timing to cross the gap can be difficulty.
The obligatory ice level is Black Ice Battle. In this level, you must navigate down a slippery vertical shaft while avoiding Zingers, Klampons and Spinies.
The next level, Klobber Karnage has, as it's name suggests, uses many Klobbers to block the way to the end. The most interesting parts of this level are two rotating barrel rides in which you must fire to other stationary barrels to dodge Zingers.
Fiery Furnace, the fourth level, adds in movable blast barrels that you must maneuver over lava and between Zingers. Between the barrel sections, short land based sections are filled with tough enemies such as Kutlasses and Cat O' 9 Tails.
The final platforming level, Animal Antics, truly deserves to be the last level. In this stage, you play as each of the animal buddies, Rambi, Enguarde, Squitter, Squawks, and Rattly in short challenging mini-sections that emphasis their strengths. Rambi's section is the most straight-forward in that the section is mostly flat with little vertical movement so that Rambi can run quickly. Enguarde is a swimming section that has many enemies to dodge. Squitter makes use of both the attacking and platforming webs by defeating many Kaboings and Zingers as well as crossing a large pit filled with spikes. Squawks is the most difficult section of the level because you must navigate through a bramble maze filled with Zingers while contending with changing wind that makes it hard to control. Finally, Rattly must use his jumps to cross many spikes to reach the end target.
The final level of the game Krocodile Kore is a rematch with Captain K. Rool after he recovers from beating he took from the Kongs at the top of Crocodile Isle. In this fight, K. Rool sends out a complicated set of spiked cannon balls that you must dodge until he shoots a single barrel. In that barrel is a cannon ball you must throw into his blunderbuss to beat him and get the last DK Coin. If you take too much time to throw it in, you start the pattern over again before he shoots another barrel.
Once you defeat him, you set off a chain reaction that destroys Crocodile Isle, you're crowned the best hero by Cranky Kong and you watch the Island sink from a cliff top across the ocean.
Part 1
Please enjoy and let me know what you think:
Levels completed in this video:
- Jungle Jinx
- Black Ice Battle
- Klobber Karnage
- Fiery Furnace
- Animal Antics
- Krocodile Kore
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