Skip to main content

Donkey Kong Country 2: Diddy's Kong Quest - Finale

We finish Donkey Kong Country 2 with the secret area, Lost World. This world contains the hardest levels in the game where each introduces new mechanics that are only found in that single stage.

The initial level, Jungle Jinx, introduces large tires that the Kongs to bounce off to avoid landing upon spikes that litter the ground. One tough section in the level involves two barrels rotating 180 degrees quickly and getting the right timing to cross the gap can be difficulty.

The obligatory ice level is Black Ice Battle. In this level, you must navigate down a slippery vertical shaft while avoiding Zingers, Klampons and Spinies.

The next level, Klobber Karnage has, as it's name suggests, uses many Klobbers to block the way to the end. The most interesting parts of this level are two rotating barrel rides in which you must fire to other stationary barrels to dodge Zingers.

Fiery Furnace, the fourth level, adds in movable blast barrels that you must maneuver over lava and between Zingers. Between the barrel sections, short land based sections are filled with tough enemies such as Kutlasses and Cat O' 9 Tails.

The final platforming level, Animal Antics, truly deserves to be the last level. In this stage, you play as each of the animal buddies, Rambi, Enguarde, Squitter, Squawks, and Rattly in short challenging mini-sections that emphasis their strengths. Rambi's section is the most straight-forward in that the section is mostly flat with little vertical movement so that  Rambi can run quickly. Enguarde is a swimming section that has many enemies to dodge. Squitter makes use of both the attacking and platforming webs by defeating many Kaboings and Zingers as well as crossing a large pit filled with spikes. Squawks is the most difficult section of the level because you must navigate through a bramble maze filled with Zingers while contending with changing wind that makes it hard to control. Finally, Rattly must use his jumps to cross many spikes to reach the end target.

The final level of the game Krocodile Kore is a rematch with Captain K. Rool after he recovers from beating he took from the Kongs at the top of Crocodile Isle. In this fight, K. Rool sends out a complicated set of spiked cannon balls that you must dodge until he shoots a single barrel. In that barrel is a cannon ball you must throw into his blunderbuss to beat him and get the last DK Coin. If you take too much time to throw it in, you start the pattern over again before he shoots another barrel.

Once you defeat him, you set off a chain reaction that destroys Crocodile Isle, you're crowned the best hero by Cranky Kong and you watch the Island sink from a cliff top across the ocean. 

Part 1

Please enjoy and let me know what you think:
Levels completed in this video:
  • Jungle Jinx
  • Black Ice Battle
  • Klobber Karnage
  • Fiery Furnace
  • Animal Antics
  • Krocodile Kore

Comments

Popular posts from this blog

Super Mario World - Part 3

After finishing the Chocolate Island and unearthing the path to Bowser, our hero ventures into the Valley of Bower to finish the journey to save Princess Peach. We also conclude this part with a quick stop in the Star World. Next time we will finish the Special World and enter Bower's castle. Edit: This post was super frustrating because I lost all of my footage the first time I went through this due to the stream unexpectedly dropping frames. I had to quickly rerecord each of the levels I cleared and it seemed like I did better the second time I played. Notable Levels include Valley Ghost House - This has the hardest secret level to get to. You've got to Lead a coin snake and hit a P switch so that you can climb up and duck thorough a one block opening . Valley Fortress - I would call this the hardest Fortress with the amount of instant kill spike poles Valley of Bowser 4 - Secret requires Yoshi to get the key Star World 2 - Only level to get a Blue Yoshi (not co

Kirby's Dream Land Review

Kirby's Dream Land is a Nintendo Game Boy action-platformer developed by HAL Laboratories and published by Nintendo. Masahiro Sakurai designed this game to be an introduction to the genre that allows beginning players to ease into learning the basic mechanics while not stressing out over staying alive. In this game, the self proclaimed King Dedede has gone out and stole all of the foot in Dream Land. Kirby has to travel through four levels to get to King Dedede's palace and defeat him to return the food to the good citizens of Dream Land. In each level, the player must travel through several different scenes to reach an end boss that they must defeat before moving on to the next level. To combat the enemies that try to impede Kirby, Kirby can inhale and draw the enemy or other obstacle into his mouth. Then the player can decide to either swallow it or spit it out to damage other enemies or destroy blocks in the way. To help the player jump up to high platforms or recover

Super Mario World - Part 4

Closing in on the final battle, we travel through the tricky Special World and take on Bowser. We also achieve 100% of the game with finishing the 96th goal. This took a while to beat because I keep dying on some of the Special World Levels (particularly Tubular, Mondo and Outrageous) Notable Levels: Tubular - Uses the worst power up in the game: the P-Balloon to traverse across a large bottomless pit with a bunch of hard to avoid projectiles Way Cool - Easiest Special world that gives you both a Yoshi and Yoshi's Wings Mondo - Has a water rising and falling mechanic that turn the fish from harmless enemies that you can walk into to defeat to annoying obstacles. Also includes a bunch of Hammer Brothers Outrageous - Fun level that contains jumping fire, wigglers and Bullet Bill's that make a particular jump hard to do Update:  Review Levels in this Part: Special Zone: Gnarly Tubular Way Cool Awesome Groovy Mondo Outrageous Funky Also we beat