Skip to main content

Donkey Kong Country 2: Diddy's Kong Quest - Part 1

Hello Everyone!

I'm starting my second playthrough with another one of my favorites, Donkey Kong Country 2: Diddy's Kong Quest. When I was a kid, we had a Super Nintendo and would borrow games from our neighbors and this was a favorite of both my sister and myself.

We are aiming to get all 75 Kremcoins and 40 DK coins in this run giving us a 102% completion percentage.

Each level will have all Bonus Areas completed and DK Coins collected before moving to the next level. This will ensure that we get all collectibles and enter the Lost World in one go.

I hope you enjoy the playthrough and please let me know in the comments either here or on YouTube.

Part 2

Gangplank Galleon is a great introduction that uses the full pirate ship theme in each of the levels. Using the ship's deck, the ship's sails and masts and the ship's bowels in each of the different levels really give a great variety and thematically gives each level type a unique identity. For Example, the ship's deck levels are horizontal platforming levels, the ship's mast levels are vertical platforming levels with a lot of ropes to facilitate vertical movement, and finally the ship's bowels is an underwater level.

Crocodile Cauldron is the volcanic/mountain world in the game. The horizontal platforming section  uses the idea of crossing the volcano's caldera using the rising hot air or heat resistant Krockheads. Two more levels also use the mountain theme by presenting an active mine in which the Kongs travel up as vertical platforming levels. Finally, the underwater level uses a call back to Gangplank Galleon's theme of the pirate ship to add the danger of heat to the water that Kong's are swimming in.

Notable Levels:

Lockjaw's Locker - Great Level Theme. Enguarde is fun to use

Topsail Trouble - First instance of Rattly

Lava Lagoon - The DK Coin is probably the only one that I constantly forget where it is. It's in a non-intuitive place.

Red-Hot Ride - Kind of a boring level where there is a lot of waiting for the balloons to rise and fall




Levels Cleared in this Part:

Gangplank Galleon:
  • Pirate Panic
  • Mainbrace Mayhem
  • Gangplank Galley
  • Lockjaw's Locker
  • Topsail Trouble
  • Krow's Nest
Crocodile Cauldron:
  • Hot-Head Hop
  • Kannon's Klaim
  • Lava Lagoon
  • Red-Hot Ride
  • Squawks's Shaft
  • Kleever's Kiln

Comments

Popular posts from this blog

Super Mario World - Part 3

After finishing the Chocolate Island and unearthing the path to Bowser, our hero ventures into the Valley of Bower to finish the journey to save Princess Peach. We also conclude this part with a quick stop in the Star World. Next time we will finish the Special World and enter Bower's castle. Edit: This post was super frustrating because I lost all of my footage the first time I went through this due to the stream unexpectedly dropping frames. I had to quickly rerecord each of the levels I cleared and it seemed like I did better the second time I played. Notable Levels include Valley Ghost House - This has the hardest secret level to get to. You've got to Lead a coin snake and hit a P switch so that you can climb up and duck thorough a one block opening . Valley Fortress - I would call this the hardest Fortress with the amount of instant kill spike poles Valley of Bowser 4 - Secret requires Yoshi to get the key Star World 2 - Only level to get a Blue Yoshi (not co

Donkey Kong Country 2: Diddy's Kong Quest - Part 2

Entering the next area, Krem Quay, Diddy and Dixie travel through the swamp to start their ascent up Crocodile Island. This world has us traveling through a perilous bayou using rotatable timed barrels and crocodile head to  travel around a sunken ship (again calling back to the game's pirate theme) to get to the other side of the quay to meet the boss, Kudgel. This area contains 7 levels: two dedicated bayou levels, Barrel Bayou and Krockhead Klamber, to handle the horizontal platforming; one underwater level, Glimmer's Galleon, which uses limited lighting to create a feeling of suspense as they travel through the sunken ship; and, finally, one vertical platforming level in Slime Climb. This world also introduces two new level types: Animal Buddy Levels in the form of Rattle Battle, and Bramble Levels, i.e. Bramble Blast. Animal Buddy levels transform the Kongs into the Animal Buddy and has that animal buddy travel through the level with the addition their specific power s

Trine - Part 3 to End

Honestly, It's kind a hard with a game that's much more about the platforming and gameplay to try to stretch out a blog post about it. The rest of the game is pretty straight-forward. A bunch of more platforming challenges with some added difficulty. A few new mechanics: Adding in dark areas where the Thief and Soldier have to light up a torch to see where the player can jump Lava that kills the player much more quickly than spikes or acid Balance puzzles where the player must take into account how much weight two sides of a scale have so that the player can proceed We do reach the final boss in this part and as you may guess, it's a platforming challenge in which the stage actively puts obstacles in your way that you must destroy before you can move on. When you get to the top of the tower you see a cut scene where you defeat the corrupted old king and reunited the artifacts to return balance to the world and vanquish the undead menace. Part 3: Levels Comp