Hello Everyone!
I'm starting my second playthrough with another one of my favorites, Donkey Kong Country 2: Diddy's Kong Quest. When I was a kid, we had a Super Nintendo and would borrow games from our neighbors and this was a favorite of both my sister and myself.
We are aiming to get all 75 Kremcoins and 40 DK coins in this run giving us a 102% completion percentage.
Each level will have all Bonus Areas completed and DK Coins collected before moving to the next level. This will ensure that we get all collectibles and enter the Lost World in one go.
I hope you enjoy the playthrough and please let me know in the comments either here or on YouTube.
Part 2
Gangplank Galleon is a great introduction that uses the full pirate ship theme in each of the levels. Using the ship's deck, the ship's sails and masts and the ship's bowels in each of the different levels really give a great variety and thematically gives each level type a unique identity. For Example, the ship's deck levels are horizontal platforming levels, the ship's mast levels are vertical platforming levels with a lot of ropes to facilitate vertical movement, and finally the ship's bowels is an underwater level.
Crocodile Cauldron is the volcanic/mountain world in the game. The horizontal platforming section uses the idea of crossing the volcano's caldera using the rising hot air or heat resistant Krockheads. Two more levels also use the mountain theme by presenting an active mine in which the Kongs travel up as vertical platforming levels. Finally, the underwater level uses a call back to Gangplank Galleon's theme of the pirate ship to add the danger of heat to the water that Kong's are swimming in.
Notable Levels:
Lockjaw's Locker - Great Level Theme. Enguarde is fun to use
Topsail Trouble - First instance of Rattly
Lava Lagoon - The DK Coin is probably the only one that I constantly forget where it is. It's in a non-intuitive place.
Red-Hot Ride - Kind of a boring level where there is a lot of waiting for the balloons to rise and fall
I'm starting my second playthrough with another one of my favorites, Donkey Kong Country 2: Diddy's Kong Quest. When I was a kid, we had a Super Nintendo and would borrow games from our neighbors and this was a favorite of both my sister and myself.
We are aiming to get all 75 Kremcoins and 40 DK coins in this run giving us a 102% completion percentage.
Each level will have all Bonus Areas completed and DK Coins collected before moving to the next level. This will ensure that we get all collectibles and enter the Lost World in one go.
I hope you enjoy the playthrough and please let me know in the comments either here or on YouTube.
Part 2
Gangplank Galleon is a great introduction that uses the full pirate ship theme in each of the levels. Using the ship's deck, the ship's sails and masts and the ship's bowels in each of the different levels really give a great variety and thematically gives each level type a unique identity. For Example, the ship's deck levels are horizontal platforming levels, the ship's mast levels are vertical platforming levels with a lot of ropes to facilitate vertical movement, and finally the ship's bowels is an underwater level.
Crocodile Cauldron is the volcanic/mountain world in the game. The horizontal platforming section uses the idea of crossing the volcano's caldera using the rising hot air or heat resistant Krockheads. Two more levels also use the mountain theme by presenting an active mine in which the Kongs travel up as vertical platforming levels. Finally, the underwater level uses a call back to Gangplank Galleon's theme of the pirate ship to add the danger of heat to the water that Kong's are swimming in.
Notable Levels:
Lockjaw's Locker - Great Level Theme. Enguarde is fun to use
Topsail Trouble - First instance of Rattly
Lava Lagoon - The DK Coin is probably the only one that I constantly forget where it is. It's in a non-intuitive place.
Red-Hot Ride - Kind of a boring level where there is a lot of waiting for the balloons to rise and fall
Levels Cleared in this Part:
Gangplank Galleon:
- Pirate Panic
- Mainbrace Mayhem
- Gangplank Galley
- Lockjaw's Locker
- Topsail Trouble
- Krow's Nest
Crocodile Cauldron:
- Hot-Head Hop
- Kannon's Klaim
- Lava Lagoon
- Red-Hot Ride
- Squawks's Shaft
- Kleever's Kiln
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