We reach the final world, The Flying Krock, and confront Captain K. Rool to save Donkey Kong and the return the banana riches that K. Rool stole.
The first of two levels in this stage is a bramble stage where you are suppose to race a bird called Screech through the level. However there is a glitch in the game where, if you fly over Screech, the race doesn't start and you can travel through the level normally.
The final level is the boss fight with Captain K. Rool. This fight is divided into three phases in which you must through three cannon balls into K. Rool's blunderbuss which damages him. First, the Kongs must jump over K. Rool as he goes from one end of the room to the other while avoiding spiked cannon balls on the floor. After K. Rool gets back up, the second phase is K. Rool shooting spikes at different heights and speeds from one end of the room and finishing with a barrel that contains a cannon ball to throw at him. The last phase starts with K. Rool firing a colored cloud that affects the Kong's movement (blue freezes them, red slows them, and purple reverses the controls) and then either moves quickly across the room, fires spiked cannon balls, or disappears and tries to suck the Kong in with the blunderbuss.
When K. Rool is hit nine times, Diddy and Dixie win the final Kremcoin and Donkey Kong breaks free and uppercuts K. Rool all the way down the island to Krem Quay.
When K. Rool is hit nine times, Diddy and Dixie win the final Kremcoin and Donkey Kong breaks free and uppercuts K. Rool all the way down the island to Krem Quay.
Please enjoy and let me know what you think in the comments
Levels Beaten in this video:
The Flying Krock:
- Screech's Sprint
- K. Rool Duel
Comments
Post a Comment