Skip to main content

Donkey Kong Country 2: Diddy's Kong Quest - Part 4

Diddy and Dixie make their way through the terrifying timberland of Gloomy Gulch. Besides the first level in the game, each level in this area except one fits perfectly into the melancholy and almost haunting atmosphere that this area emphasizes.

The first level is Ghostly Grove, in which they must use phantom ropes to travel through the level. These phantom ropes only stay on screen for a small amount of time before they despawn and the Kongs fall off. The phantom ropes have a little ghost head on them to help set to ghostly mood.

The second level is Haunted Hall. This is another roller coaster level in which the Kongs must keep time on a timer unless the Kackles (large ghost Kremling) damages them. The bonus levels in this stage are also annoying because the fast cart is hard to control.

The next level is Gusty Glade. As the title suggests, the level is about using the wind to move through the level across large pits. The wind at the start is controlled by your horizontal position in the level, so sometimes it can be hard to control how to move in the wind because it can change suddenly

After that, the Kongs visit another beehive and must use Quawks, not Squawks, to float down a vertical shaft filled with zingers to the bottom where the goal is. This is the last beehive level in the game.

The final platforming level in this area is Web Woods. In this level, Squitter travels across the level using his webs as platforms across massive pits. The way to get into the bonus stages is interesting because you need to find Kannon's firing cannon balls and then follow the cannon balls to a breakable wall.

The final challenge is to exorcise the spirit of the Kreepy Krow. The boss is the "spirit" of the first boss and you defeat him by spawning a barrel by jumping on the head of the living Mini-Necky and throwing it at Krow. Each time the Kong must platform up to the next arena and after three hits, Krow is defeated.

Please let me know what you think in the comments.

Part 1

Levels completed in this video:
  • Ghostly Grove
  • Haunted Hall
  • Gusty Glade
  • Parrot Chute Panic
  • Web Woods
  • Kreepy Krow


Popular posts from this blog

Super Mario World - Part 3

After finishing the Chocolate Island and unearthing the path to Bowser, our hero ventures into the Valley of Bower to finish the journey to save Princess Peach. We also conclude this part with a quick stop in the Star World. Next time we will finish the Special World and enter Bower's castle. Edit: This post was super frustrating because I lost all of my footage the first time I went through this due to the stream unexpectedly dropping frames. I had to quickly rerecord each of the levels I cleared and it seemed like I did better the second time I played. Notable Levels include Valley Ghost House - This has the hardest secret level to get to. You've got to Lead a coin snake and hit a P switch so that you can climb up and duck thorough a one block opening . Valley Fortress - I would call this the hardest Fortress with the amount of instant kill spike poles Valley of Bowser 4 - Secret requires Yoshi to get the key Star World 2 - Only level to get a Blue Yoshi (not co

Kirby's Dream Land Review

Kirby's Dream Land is a Nintendo Game Boy action-platformer developed by HAL Laboratories and published by Nintendo. Masahiro Sakurai designed this game to be an introduction to the genre that allows beginning players to ease into learning the basic mechanics while not stressing out over staying alive. In this game, the self proclaimed King Dedede has gone out and stole all of the foot in Dream Land. Kirby has to travel through four levels to get to King Dedede's palace and defeat him to return the food to the good citizens of Dream Land. In each level, the player must travel through several different scenes to reach an end boss that they must defeat before moving on to the next level. To combat the enemies that try to impede Kirby, Kirby can inhale and draw the enemy or other obstacle into his mouth. Then the player can decide to either swallow it or spit it out to damage other enemies or destroy blocks in the way. To help the player jump up to high platforms or recover

Donkey Kong Country 2: Diddy's Kong Quest - Part 2

Entering the next area, Krem Quay, Diddy and Dixie travel through the swamp to start their ascent up Crocodile Island. This world has us traveling through a perilous bayou using rotatable timed barrels and crocodile head to  travel around a sunken ship (again calling back to the game's pirate theme) to get to the other side of the quay to meet the boss, Kudgel. This area contains 7 levels: two dedicated bayou levels, Barrel Bayou and Krockhead Klamber, to handle the horizontal platforming; one underwater level, Glimmer's Galleon, which uses limited lighting to create a feeling of suspense as they travel through the sunken ship; and, finally, one vertical platforming level in Slime Climb. This world also introduces two new level types: Animal Buddy Levels in the form of Rattle Battle, and Bramble Levels, i.e. Bramble Blast. Animal Buddy levels transform the Kongs into the Animal Buddy and has that animal buddy travel through the level with the addition their specific power s