Skip to main content

Donkey Kong Country 2: Diddy's Kong Quest - Part 3

Krazy Kremland is where the game starts turning the corner and starts introducing harder mechanics to the game. This area is bifurcated into two separate screens, the first is entrance where the beehive and the last bit of the swamp is, and the second is the carnival area, where the final level type is introduced, the roller coaster levels.

The beehive type levels are well themed where Diddy and Dixie have to avoid multitudes of zingers while contending with the sticky honey that hinders their movement. The amusement park levels consist of two roller coaster rides, one that introduces the concept of barrels that either open or close a path or a race in which the Kongs have to pass other Kremlings that are on the track with out being pushed off into the abyss below.

Another notable level is Rambi Rumble, this level starts as a normal beehive level but half way through Rambi is introduced  and the player has to use Rambi to outrun a giant zinger while avoiding the smaller zingers in his way.

The levels round out with another Bramble level, Bramble Scramble, which has the Kongs grab on to the bird buddy Squawks to traverse through the level, and another bayou level in Mudhole Marsh.

The area ends with the Kongs using Squawks to topple the reign of King Zing by throwing eggs at his stinger until he splits into 5 small zingers which are then defeated.

One of the levels I'd like to see in this is a platforming level based upon the amusement park theme because I don't think that this world really plays into that part of the theme really well. I don't think the designers had a really good idea on how to use it and so they mostly ignored it outside of the background of the second area screen.

Please join me and let me know what you think in the comments.



Levels completed in this video:

Krazy Kremland:

  • Hornet Hole
  • Target Terror
  • Bramble Scramble
  • Rickety Race
  • Mudhole Marsh
  • Rambi Rumble
  • King Zing Sting

Comments

Popular posts from this blog

Super Mario World - Part 3

After finishing the Chocolate Island and unearthing the path to Bowser, our hero ventures into the Valley of Bower to finish the journey to save Princess Peach. We also conclude this part with a quick stop in the Star World. Next time we will finish the Special World and enter Bower's castle. Edit: This post was super frustrating because I lost all of my footage the first time I went through this due to the stream unexpectedly dropping frames. I had to quickly rerecord each of the levels I cleared and it seemed like I did better the second time I played. Notable Levels include Valley Ghost House - This has the hardest secret level to get to. You've got to Lead a coin snake and hit a P switch so that you can climb up and duck thorough a one block opening . Valley Fortress - I would call this the hardest Fortress with the amount of instant kill spike poles Valley of Bowser 4 - Secret requires Yoshi to get the key Star World 2 - Only level to get a Blue Yoshi (not co

Trine - Part 3 to End

Honestly, It's kind a hard with a game that's much more about the platforming and gameplay to try to stretch out a blog post about it. The rest of the game is pretty straight-forward. A bunch of more platforming challenges with some added difficulty. A few new mechanics: Adding in dark areas where the Thief and Soldier have to light up a torch to see where the player can jump Lava that kills the player much more quickly than spikes or acid Balance puzzles where the player must take into account how much weight two sides of a scale have so that the player can proceed We do reach the final boss in this part and as you may guess, it's a platforming challenge in which the stage actively puts obstacles in your way that you must destroy before you can move on. When you get to the top of the tower you see a cut scene where you defeat the corrupted old king and reunited the artifacts to return balance to the world and vanquish the undead menace. Part 3: Levels Comp

Donkey Kong Country 2: Diddy's Kong Quest - Part 2

Entering the next area, Krem Quay, Diddy and Dixie travel through the swamp to start their ascent up Crocodile Island. This world has us traveling through a perilous bayou using rotatable timed barrels and crocodile head to  travel around a sunken ship (again calling back to the game's pirate theme) to get to the other side of the quay to meet the boss, Kudgel. This area contains 7 levels: two dedicated bayou levels, Barrel Bayou and Krockhead Klamber, to handle the horizontal platforming; one underwater level, Glimmer's Galleon, which uses limited lighting to create a feeling of suspense as they travel through the sunken ship; and, finally, one vertical platforming level in Slime Climb. This world also introduces two new level types: Animal Buddy Levels in the form of Rattle Battle, and Bramble Levels, i.e. Bramble Blast. Animal Buddy levels transform the Kongs into the Animal Buddy and has that animal buddy travel through the level with the addition their specific power s