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Donkey Kong Country 2: Diddy's Kong Quest - Part 3

Krazy Kremland is where the game starts turning the corner and starts introducing harder mechanics to the game. This area is bifurcated into two separate screens, the first is entrance where the beehive and the last bit of the swamp is, and the second is the carnival area, where the final level type is introduced, the roller coaster levels.

The beehive type levels are well themed where Diddy and Dixie have to avoid multitudes of zingers while contending with the sticky honey that hinders their movement. The amusement park levels consist of two roller coaster rides, one that introduces the concept of barrels that either open or close a path or a race in which the Kongs have to pass other Kremlings that are on the track with out being pushed off into the abyss below.

Another notable level is Rambi Rumble, this level starts as a normal beehive level but half way through Rambi is introduced  and the player has to use Rambi to outrun a giant zinger while avoiding the smaller zingers in his way.

The levels round out with another Bramble level, Bramble Scramble, which has the Kongs grab on to the bird buddy Squawks to traverse through the level, and another bayou level in Mudhole Marsh.

The area ends with the Kongs using Squawks to topple the reign of King Zing by throwing eggs at his stinger until he splits into 5 small zingers which are then defeated.

One of the levels I'd like to see in this is a platforming level based upon the amusement park theme because I don't think that this world really plays into that part of the theme really well. I don't think the designers had a really good idea on how to use it and so they mostly ignored it outside of the background of the second area screen.

Please join me and let me know what you think in the comments.



Levels completed in this video:

Krazy Kremland:

  • Hornet Hole
  • Target Terror
  • Bramble Scramble
  • Rickety Race
  • Mudhole Marsh
  • Rambi Rumble
  • King Zing Sting

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