Skip to main content

Donkey Kong Country 2: Diddy's Kong Quest - Part 3

Krazy Kremland is where the game starts turning the corner and starts introducing harder mechanics to the game. This area is bifurcated into two separate screens, the first is entrance where the beehive and the last bit of the swamp is, and the second is the carnival area, where the final level type is introduced, the roller coaster levels.

The beehive type levels are well themed where Diddy and Dixie have to avoid multitudes of zingers while contending with the sticky honey that hinders their movement. The amusement park levels consist of two roller coaster rides, one that introduces the concept of barrels that either open or close a path or a race in which the Kongs have to pass other Kremlings that are on the track with out being pushed off into the abyss below.

Another notable level is Rambi Rumble, this level starts as a normal beehive level but half way through Rambi is introduced  and the player has to use Rambi to outrun a giant zinger while avoiding the smaller zingers in his way.

The levels round out with another Bramble level, Bramble Scramble, which has the Kongs grab on to the bird buddy Squawks to traverse through the level, and another bayou level in Mudhole Marsh.

The area ends with the Kongs using Squawks to topple the reign of King Zing by throwing eggs at his stinger until he splits into 5 small zingers which are then defeated.

One of the levels I'd like to see in this is a platforming level based upon the amusement park theme because I don't think that this world really plays into that part of the theme really well. I don't think the designers had a really good idea on how to use it and so they mostly ignored it outside of the background of the second area screen.

Please join me and let me know what you think in the comments.



Levels completed in this video:

Krazy Kremland:

  • Hornet Hole
  • Target Terror
  • Bramble Scramble
  • Rickety Race
  • Mudhole Marsh
  • Rambi Rumble
  • King Zing Sting

Comments

Popular posts from this blog

Super Mario World Review

Super Mario World, released for the SNES in 1990 as a launch title and developed by Nintendo, is my second favorite game of all time. A follow up to the last main line Mario game Super Mario Bros. 3., Super Mario World (SMW) builds upon the game play of the previous titles by using familiar gimmicks such splitting the levels into separate worlds in which the player can choose which levels they play in which order, using many familiar power ups in the Mushroom and Fire Flower, and ending each world with a fight with one of Bowser's children. However, new additions allow the game provide a fresh experience for players of the previous games in the series. The biggest addition is the Mario game debut of Mario's dinosaur companion, Yoshi. Hatching a Yoshi egg allows Mario to ride the dinosaur and command Yoshi to eat enemies, fruit and gain new abilities when they eat the shells of the Koopa Troopas. The shells correspond to the powers of the colored Yoshi's: blue grow

Trine Review

Trine is a action-platforming game, developed by Frozenbyte Inc. and published by Nobilis Group, originally released on July 3, 2009 for the PC. A multi-platform re-release, called Trine: Enchanted Edition , was released in 2014 which is the version played for this review. Frozenbyte has released sequels in 2011, Trine 2 , and 2015, Trine 3: The Artifacts of Power and are currently working on a fourth game, Trine 4: The Nightmare Prince. Trine: Enchanted Edition  follows three characters a thief, a knight, and a wizard who are soul joined by an artifact called the Trine. As the characters try to undo the joining, they learn that the Trine is only one of three artifacts that maintain the balance and peace in the land. An old king had stolen two of the artifacts and, while trying to use the artifacts power, destroys the balance and corrupts himself and the land. The old king then raises an undead army to search for the Trine so he can complete the collection and gain ultimate

Kirby's Dream Land Review

Kirby's Dream Land is a Nintendo Game Boy action-platformer developed by HAL Laboratories and published by Nintendo. Masahiro Sakurai designed this game to be an introduction to the genre that allows beginning players to ease into learning the basic mechanics while not stressing out over staying alive. In this game, the self proclaimed King Dedede has gone out and stole all of the foot in Dream Land. Kirby has to travel through four levels to get to King Dedede's palace and defeat him to return the food to the good citizens of Dream Land. In each level, the player must travel through several different scenes to reach an end boss that they must defeat before moving on to the next level. To combat the enemies that try to impede Kirby, Kirby can inhale and draw the enemy or other obstacle into his mouth. Then the player can decide to either swallow it or spit it out to damage other enemies or destroy blocks in the way. To help the player jump up to high platforms or recover