Continuing Trine, our heroes travel from the Astral Academy and through the underground to the Throne of the Lost King.
After learning about three different artifacts, one of which is the Trine, the artifact of the soul, the heroes travel through the Dragon Graveyard. In this level, the platforming starts to ramp up in that multiple levels of platforms need to be negotiated to proceeded along with more skeleton snipers waiting to pick you off if you cross their path. More of the pits have spikes which forces the heroes to maintain their height above ground so that they don't get impaled. The Wizard also gains a new ability to conjure planks that can be used by the heroes to cross simple gaps between platforms or ramps up to secrets.
The next level, the Crystal Caverns uses falling rocks and broken bridges to knock the heroes down a bottomless pit to their doom. As the name implies, the Crystal Caverns are covered with sharp crystals that damage the player if they were to land in the crystal thickets. This stage also introduces large bodies of water that the player swims down into to find treasure and new paths forward.
Finally, we infiltrate the Crypt of the Damned. In this level, we encounter acid pits that damage the hero if they were to step into them (these replace spike pits for the most part in this level). We also gain fire arrows for the Thief. These new arrows allow the Thief to break fragile platforms or shelves that hid secrets. They also allow the Thief to light torches to illuminate the path ahead.
The Crypt of the Damned ends by having the player fight a new miniboss that runs at you and tries to punch you to death. The only way to defeat the monster is to hit the large growing crystal that rises from it's back.
Thank you for reading and let me know what you think in the comments!
- Dragon Graveyard
- Crystal Caverns
- Crypt of the Damned
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