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Fire Emblem: Three Houses - Introduction and Part 1

Fire Emblem: Three Houses is a turned based strategy game developed by Intelligent Systems and Koei Tecmo Games and published by Nintendo. The fifteenth entry in the long running series, Three Houses marks a return to home consoles from it's hiatus since 2007.


In this game, we play as a mercenary turned professor at a prestigious Garegg Mach Monastery that stands at the nexus of three nations: the Adrestian Empire to the south, the Holy Kingdom of Faerghus to the north, and the Leicester Alliance to the east. These nations are maintaining a perilous balance in which they send their talented young leaders to the Officers Academy at the monastery so that they can learn the skills they need to lead their country and meet the other children from the other two countries.

The game starts with the three heirs of the each of the kingdoms on the run from bandits and our father's mercenary company has to save them. The three heirs, the ax-welding daughter of the empire Edelgard von Hresvelg, the spearman king of the north Dimitri Alexandre Blaiddyd, and the sharp shooting head of the alliance Claude von Riegan, help us rout the enemies.

After the battle, we are invited by the Church's soldiers to go to the monastery where we are asked to become a professor at the school. After being introduced to each of the members of the three houses (the Black Eagles lead by Edelgard, the Blue Lions lead by Dimitri, and the Golden Deer lead by Claude), we are asked to choose one of the houses to lead.  In this playthrough, I have chosen to become the teacher of the Golden Deer.

After the first week, we are given some simple requests to allow us to get familiar with the school grounds. Soon after, we are then given the task to lead the house we chose in a inter-house battle royale in which we emerge victorious (although I lost two members unluckily).

Finally, we are given the task to clear out some bandits, but we will take care of that next time.

Thanks for reading!



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